Scott Albaugh
301 E. Roy St. Apt. 21
Seattle, WA 98102
206-920-2094 email: mail@scottalbaugh.com


Profile

Experienced 3d artist/animator in the PC game industry.

Summary of Skills

· Polygonal modeling and Texture Painting of real-time 3d game characters
· Character Animation, including facial animation and extensive mocap work
· MEL scripting of polygonal modeling and animation tools, as well as custom interfaces
· Currently using Maya 4.5 and Photoshop 7 for PC
· Also have experience using Softimage, 3dStudioMax, Painter7, Adobe Premiere

Related Work Experience

Monolith Productions, Kirkland, WA
3d Artist/Animator

Projects
· 06/1999 - 10/2000 No One Lives Forever (Published by Fox Interactive) - PC Game
· 10/2000 - 09/2002 No One Lives Forever 2 (Published by Fox Interactive/Sierra Studios)
· 10/2002 - present Currently untitled project - in progress

Tasks/Accomplishments
· Responsible for all character animation and about 80% of the character modeling and texturing for two large game projects.
· Responsible for marketing art for both projects, including artwork for several international PC gaming magazine covers.
· Extensive Maya scripting (MEL) to enhance animation and modeling workflow. This includes interfaces for our game exporter, mocap-to-IK animation converter, an easy interface to batch process commands on large numbers of Maya scenes, and many minor enhancements to Maya's base interface.
· Worked with programmers to create a lip-synch blending system for our game engine. Developed a custom interface for a Maya plugin to batch generate lip-synch animations and export to a custom file format.

Education

Art Institute of Seattle Computer Animation in 1999
Purdue University BSEE in 1989

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